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Piracy Sites And Other Online Platforms Reported By The ESA For Undermining Gaming And Gaming Companies’ Business Models

The Entertainment Software Association (ESA) recently filed a report against piracy sites and online vendors selling cheap CD keys, accounts, and subscriptions undermining the United States market for interactive gaming.



The ESA is an organization that represents companies in the video gaming industry, including Square Enix, EA, Konami, Nintendo, Activision, Microsoft, and Capcom. It aims to voice out the company’s concerns in the industry, and specifically in this case, the rising popularity of sites that provide pirated content and other cheats that undermine the gaming experience.


Cheap Cheats

One thing that some gamers usually look for are cheats, and now, some online merchants have began selling cheap CD keys, game accounts, and skin that are not meant to be sold in the first place. The problem with this is that they affect the gaming experience that the player could have experienced had he simply played the game. For example, some players try to buy game accounts with characters already at high levels, with a lot of money, great armor and weapons, or a great build instead of playing the game and working for these perks. Getting to this status, therefore, becomes a matter of money, and not gaming itself.


Subscriptions for Sale

Another issue that the ESA has reported is the prevalence of platforms that sell online subscriptions that were bought and paid for in other regions that are cheaper than the price in the United States.



This has been a problem in many industries for a long time, but the ESA has reported that more than 2,200 torrent links were available at one website for free download of the concerned company’s contents as of August this year. Another website has around 8,100 downloads in August alone.


Gaming Servers

According to the report, there has been an increase in the number of private gaming servers where players can play games and bypass the advertisements, subscriptions, and micro-transactions that free-to-play games usually have. These micro-transactions and advertisements allow these games to be available for free, and because of these private gaming servers, publishers cannot earn from their own content.


These gaming companies rely on legitimate transactions to monetize their contents, fund existing and upcoming projects, and provide proper compensation to the hardworking individuals in the industry.

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